Worthington Sharpe website

Wednesday 15 July 2015

Minimal Input for Maximum Output

Sometimes people are initially surprised that with today's touch screens, gesture recognition and virtual reality, we have developed something that is, well, a bit like a mouse. However, despite it's rather humble nature, the computer mouse is extremely well suited to fast, accurate input and all-day use.

It reminds me of an quote from the game developer John Romero that I read in a gamesindustry.biz article some time ago and that I think goes far beyond just gaming:

Really the best optimal design for games is minimal input for maximum output - that's the way that games work best. When you watch people playing with a mouse and keyboard, you see them barely moving their fingers and hands but on screen you see crazy movement and all kinds of stuff.

Perhaps his predictions about virtual reality might not turn out to be totally accurate, but I certainly follow his way of thinking with the "minimal input for maximum output".

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